1 00:00:07,340 --> 00:00:10,343 嗨,我是Tony,这是大话影画 2 00:00:10,643 --> 00:00:11,778 如果我们长大背景差不多 3 00:00:11,778 --> 00:00:13,646 你可能也看了很多的《乐一通》系列卡通 4 00:00:13,980 --> 00:00:15,448 如果你注意过制作花名册 5 00:00:15,448 --> 00:00:17,117 你一定对这个名字很熟悉 6 00:00:17,117 --> 00:00:20,530 我的全名是查尔斯.马丁.琼斯 7 00:00:20,120 --> 00:00:21,388 我其实不应该... 8 00:00:21,388 --> 00:00:23,890 ...出现在这里 9 00:00:23,890 --> 00:00:25,325 属于我的位置其实是镜头后面 10 00:00:28,194 --> 00:00:31,231 查克.琼斯是史上最伟大的视觉喜剧宗师之一 11 00:00:31,531 --> 00:00:33,533 1938 到 1962 年间 12 00:00:33,533 --> 00:00:36,136 他在华纳兄弟麾下制作了200多部动画 13 00:00:36,670 --> 00:00:37,537 一年十部 14 00:00:37,704 --> 00:00:39,105 一部六分钟 15 00:00:42,475 --> 00:00:45,311 惊人的地方在于50年后观看还是很有水平 16 00:00:45,412 --> 00:00:46,479 这之中... 17 00:00:46,479 --> 00:00:48,648 包括了一些史上最伟大的短片 18 00:00:49,115 --> 00:00:50,750 这些并非是一夜就可达成的成就 19 00:00:50,750 --> 00:00:52,218 而是经过一段很长的酝酿 20 00:00:52,218 --> 00:00:54,200 今天,我们就来瞧一瞧 21 00:00:56,656 --> 00:00:57,857 一个好的艺术家.. 22 00:00:57,857 --> 00:00:59,292 如何变成一个伟大的艺术家 23 00:00:59,292 --> 00:01:00,894 好了 24 00:01:00,894 --> 00:01:02,896 本片开始 25 00:01:04,431 --> 00:01:05,364 不! 26 00:01:05,532 --> 00:01:06,533 不! 27 00:01:06,900 --> 00:01:09,269 查克.琼斯卡通最出名的特色 28 00:01:09,269 --> 00:01:11,471 你印象也可能最深的,就是那些笑点 29 00:01:16,810 --> 00:01:18,978 由 Michael Maltese 及 Tedd Pierce 编写 30 00:01:19,746 --> 00:01:22,415 几乎每一个笑点 都是经典的两阶段架构 31 00:01:22,615 --> 00:01:23,650 首先 32 00:01:25,952 --> 00:01:27,287 引领你做出假设 33 00:01:27,420 --> 00:01:28,188 第二部分 34 00:01:31,691 --> 00:01:32,992 证明假设错误 35 00:01:33,259 --> 00:01:35,950 就这样,假设 36 00:01:39,966 --> 00:01:40,767 现实 37 00:01:41,101 --> 00:01:42,168 在早期的卡通中 38 00:01:42,168 --> 00:01:43,470 这些笑点不只天马行空 39 00:01:43,470 --> 00:01:44,938 而且前仆后继 40 00:01:48,608 --> 00:01:51,978 但讲实话,这些笑点只是表面的讨论 41 00:01:51,978 --> 00:01:53,413 真正让这些短片与众不同的 42 00:01:53,413 --> 00:01:55,749 是对于这些角色的投入 43 00:01:55,749 --> 00:01:57,617 而这过程花了不少时间 44 00:01:57,817 --> 00:02:00,200 每一个角色都是一段学习过程 45 00:02:00,553 --> 00:02:04,724 看惯了真人演出的观众很难去理解 46 00:02:05,910 --> 00:02:08,862 因为演员本身已具备诠释角色的能力 47 00:02:08,862 --> 00:02:09,929 哈啰 48 00:02:09,929 --> 00:02:10,830 但是当你画出一张图时 49 00:02:10,830 --> 00:02:11,931 那只是一张图 50 00:02:11,931 --> 00:02:13,867 你还需要将个性灌输到角色内 51 00:02:14,670 --> 00:02:15,702 我们用达菲鸭来举例 52 00:02:15,835 --> 00:02:16,970 初登场时 53 00:02:20,640 --> 00:02:22,142 达菲鸭是如此疯疯癫癫的 54 00:02:22,142 --> 00:02:25,679 天哪...这这这只鸭子 脑...脑袋有问题 55 00:02:25,812 --> 00:02:28,381 但15年之后,他变了 56 00:02:28,381 --> 00:02:29,716 从发出笑声的角色 57 00:02:29,716 --> 00:02:31,418 变成制造笑声的角色 58 00:02:35,789 --> 00:02:37,590 这版本的达菲鸭没那么疯狂 59 00:02:37,590 --> 00:02:39,459 但是他的目的变的比较简单易懂 60 00:02:39,693 --> 00:02:40,727 他想要钱 61 00:02:40,927 --> 00:02:42,195 他想成为大明星 62 00:02:42,429 --> 00:02:43,863 简单说,他希望获得荣耀 63 00:02:43,997 --> 00:02:46,566 听起来这任务绝对适合... 64 00:02:48,340 --> 00:02:51,371 蒙面复仇者 65 00:02:51,371 --> 00:02:53,206 事实上,所有查克.琼斯的角色 66 00:02:53,206 --> 00:02:55,275 都有清晰明朗的目的 67 00:02:55,275 --> 00:02:56,420 这一个 68 00:02:56,420 --> 00:02:57,210 想要一个家 69 00:02:57,210 --> 00:02:58,778 这一个想做白日梦 70 00:02:59,379 --> 00:03:01,781 这个只想有人可以爱 71 00:03:01,781 --> 00:03:03,750 阿,我的小亲亲 72 00:03:03,750 --> 00:03:06,319 这就是一见钟情,对吧? 73 00:03:06,319 --> 00:03:08,588 注意每一个目的都很单纯 74 00:03:08,988 --> 00:03:11,624 目的越单纯,角色就越生动 75 00:03:14,427 --> 00:03:15,795 当你知道角色想要的 76 00:03:15,795 --> 00:03:17,630 就可以解决下一个问题了: 77 00:03:17,630 --> 00:03:20,100 如何帮该角色设计动作? 78 00:03:20,333 --> 00:03:24,370 每一个动作都根据其内心状态设计 79 00:03:24,370 --> 00:03:26,172 你必须从角色的角度去设想 80 00:03:26,773 --> 00:03:30,760 如果你无法从角色的动作理解发生什么事 81 00:03:30,760 --> 00:03:31,111 那就不是动画了 82 00:03:31,311 --> 00:03:32,412 我是一条蛇 83 00:03:32,412 --> 00:03:34,514 被妳迷惑了,对吧? 84 00:03:35,415 --> 00:03:36,449 对话当然有帮助 85 00:03:36,449 --> 00:03:38,651 但是对话不是角色成功与否的关键 86 00:03:38,651 --> 00:03:42,188 靠着角色的动作应该就要能推进故事 87 00:03:43,123 --> 00:03:45,250 所以我们知道角色的目的了 88 00:03:45,492 --> 00:03:47,494 也知道他们如何经由动作达到目的 89 00:03:47,494 --> 00:03:48,695 笑点呢? 90 00:03:48,695 --> 00:03:50,897 要如何去发展这些假设 91 00:03:52,232 --> 00:03:53,233 及现实? 92 00:03:53,466 --> 00:03:56,569 现在的假设已包含了角色的个性 93 00:03:56,636 --> 00:03:59,806 比如说,我们知道达菲鸭乐意挑起争端 94 00:04:01,107 --> 00:04:04,444 因为这是他获得荣耀的手段之一 95 00:04:04,844 --> 00:04:05,812 换你了 96 00:04:06,146 --> 00:04:06,813 一样的 97 00:04:06,813 --> 00:04:08,882 我们知道大笨狼的装置会失败 98 00:04:08,882 --> 00:04:10,884 所以琼斯可以画面外表达这个笑点 99 00:04:10,884 --> 00:04:12,252 结果更加好笑 100 00:04:18,825 --> 00:04:20,860 但是这种模式有一个危机 101 00:04:20,860 --> 00:04:24,230 如果单靠固定成熟角色们来带出笑点 102 00:04:24,297 --> 00:04:26,332 很容易踏入公式化的陷阱 103 00:04:26,332 --> 00:04:29,836 有时我觉得大笨狼好可怜 104 00:04:30,537 --> 00:04:33,139 有时我希望他抓到他(哔哔鸟) 105 00:04:38,110 --> 00:04:39,450 如果被他抓到 106 00:04:39,450 --> 00:04:41,681 就没有哔哔鸟可以看了 107 00:04:41,681 --> 00:04:43,516 这样更不好,不是吗? 108 00:04:43,917 --> 00:04:45,510 要避免这个问题 109 00:04:45,510 --> 00:04:46,860 琼斯做了些设定 110 00:04:46,286 --> 00:04:48,855 也是最能定义他作品的特色之一 111 00:04:48,855 --> 00:04:52,392 一个他自己遵循、其他人也这样形容他的字眼 112 00:04:52,625 --> 00:04:53,426 哔哔 113 00:04:53,660 --> 00:04:59,632 查克会高明的定下规范,并严格遵守 114 00:04:59,799 --> 00:05:02,802 喜剧及戏剧中很重要的一环 115 00:05:02,802 --> 00:05:04,504 就是你是否守纪律? 116 00:05:04,504 --> 00:05:05,505 纪律 117 00:05:05,505 --> 00:05:08,800 为自己设定的挑战及限制 118 00:05:08,241 --> 00:05:10,677 比如设计一个没有嘴巴的角色 119 00:05:11,478 --> 00:05:12,245 或是没有脸的角色 120 00:05:13,546 --> 00:05:16,160 或是没有对白,除了... 121 00:05:17,170 --> 00:05:19,386 ♪哈啰我的宝贝,哈啰我的蜜糖 122 00:05:19,686 --> 00:05:21,521 ♪哈啰我的散拍女孩 123 00:05:21,955 --> 00:05:23,723 因为在动画中无所谓限制 124 00:05:23,723 --> 00:05:25,625 因此你必须考虑如何设限 125 00:05:25,859 --> 00:05:27,270 琼斯的例子就是 126 00:05:27,270 --> 00:05:30,897 这世界、这角色及他们的行为有很多规范 127 00:05:30,897 --> 00:05:33,133 比如 兔巴哥 从不主动挑起争端 128 00:05:33,400 --> 00:05:34,968 必须有人先动手 129 00:05:35,101 --> 00:05:39,105 ♪杀了兔纸,杀了兔纸,杀了兔纸 130 00:05:40,400 --> 00:05:41,775 只有这时侯他才会还击 131 00:05:41,775 --> 00:05:43,710 杀了兔纸? 132 00:05:44,440 --> 00:05:46,980 兔巴哥不只是一个 133 00:05:46,980 --> 00:05:48,615 疯狂兔子 134 00:05:48,748 --> 00:05:50,500 总是有人要找他麻烦 135 00:05:50,500 --> 00:05:51,418 然后他会报仇 136 00:05:51,418 --> 00:05:53,953 一定先要有人去招惹他,我们学到 137 00:05:53,953 --> 00:05:55,522 他被人家招惹是很重要的 138 00:05:55,522 --> 00:05:57,323 不这样的话,就是他在霸凌别人 139 00:05:58,892 --> 00:06:02,620 想必你知道,这就是在宣战了 140 00:06:02,295 --> 00:06:05,465 关于角色如何表达自我 有另外一个类似的限制 141 00:06:05,465 --> 00:06:09,202 早期,他们使用连续的不同面部表情 142 00:06:12,472 --> 00:06:13,306 随着时间累积 143 00:06:13,306 --> 00:06:15,241 他越来越少使用这种表达方式 144 00:06:15,241 --> 00:06:16,910 特别是晚期的作品 145 00:06:17,243 --> 00:06:19,646 查克变的很喜欢... 146 00:06:20,180 --> 00:06:23,883 用最小的动作 147 00:06:24,617 --> 00:06:26,953 最少的表情达到笑果 148 00:06:31,358 --> 00:06:32,580 喵 149 00:06:32,920 --> 00:06:34,661 查克的表情设计是业界最棒的 150 00:06:34,961 --> 00:06:36,596 因为他是个极简主义者 151 00:06:42,936 --> 00:06:45,500 所有的幽默皆由两种事物产生 152 00:06:45,500 --> 00:06:46,139 所有的幽默,我相信都是由 153 00:06:46,139 --> 00:06:48,141 人类的行为及逻辑产生 154 00:06:49,750 --> 00:06:50,643 如果没有逻辑,就不会好笑 155 00:06:50,643 --> 00:06:51,845 如果不是来自人类的行为 156 00:06:52,120 --> 00:06:53,546 你又怎么会觉得好笑? 157 00:06:53,847 --> 00:06:54,714 这样想好了 158 00:06:55,150 --> 00:06:55,582 这 159 00:06:55,582 --> 00:06:56,683 就是人类行为 160 00:06:56,683 --> 00:06:58,885 阿哈! 就是现在! 161 00:07:00,720 --> 00:07:01,721 那是逻辑 162 00:07:02,188 --> 00:07:04,891 逻辑是可以随着时间进步的 163 00:07:06,726 --> 00:07:08,361 人类的行为呢? 164 00:07:08,661 --> 00:07:10,997 又要如何通晓及精进呢? 165 00:07:11,197 --> 00:07:13,133 事实上呢,只有一种方法 166 00:07:13,133 --> 00:07:14,634 而且不是透过多看电影 167 00:07:18,872 --> 00:07:20,400 当你跟查克对话时 168 00:07:20,273 --> 00:07:22,742 他总是鼓励你追寻源头 169 00:07:22,742 --> 00:07:25,578 从真实生活、艺术中学习 170 00:07:25,745 --> 00:07:27,681 应用到你的动画里 171 00:07:27,681 --> 00:07:29,716 不要局限于搞笑表情 172 00:07:33,987 --> 00:07:36,656 琼斯相信只看电影不够 173 00:07:36,656 --> 00:07:39,159 你需要有电影之外的兴趣 174 00:07:39,159 --> 00:07:40,694 你必须在生活中学习 175 00:07:40,927 --> 00:07:42,862 大部分时间,他鼓励这些 176 00:07:43,129 --> 00:07:44,640 阅读 177 00:07:44,230 --> 00:07:45,699 什么都读 178 00:07:45,699 --> 00:07:47,701 你的绘画不会进步 179 00:07:47,701 --> 00:07:49,402 除非你有东西可画 180 00:07:49,402 --> 00:07:50,537 唯一提供你绘画材料的地方 181 00:07:50,537 --> 00:07:52,500 在你的头脑里 182 00:07:52,500 --> 00:07:54,107 唯一可以让思想动起来的方法 183 00:07:54,274 --> 00:07:56,476 就是不断的添加新意 184 00:07:56,476 --> 00:07:57,977 所以才能有惊喜 185 00:08:00,747 --> 00:08:01,748 是的 186 00:08:02,215 --> 00:08:03,783 然后说:"天哪,我没这样想过" 187 00:08:03,783 --> 00:08:05,385 这是最美妙的事了 188 00:08:05,385 --> 00:08:05,985 这个... 189 00:08:05,985 --> 00:08:07,287 "哇,真没想到" 190 00:08:07,287 --> 00:08:08,421 就是这样,你知道 191 00:08:08,955 --> 00:08:10,230 就是这样 192 00:08:10,230 --> 00:08:11,558 不只是笑点 193 00:08:11,958 --> 00:08:13,360 不只是角色 194 00:08:13,893 --> 00:08:15,462 不只是纪律 195 00:08:15,628 --> 00:08:17,263 是从真实生活中学习 196 00:08:17,263 --> 00:08:18,498 吸收新的东西 197 00:08:18,798 --> 00:08:20,633 再把它们放进作品中 198 00:08:20,867 --> 00:08:21,801 换句话说 199 00:08:21,901 --> 00:08:22,802 灵感 200 00:08:25,905 --> 00:08:28,208 这种灵感最棒的地方 201 00:08:28,208 --> 00:08:29,809 你在任何角落都发掘的到 202 00:08:30,243 --> 00:08:31,711 你在任何角落都发掘的到 203 00:08:32,051 --> 00:08:53,000 编译:文创工坊